Max Payne 2: The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Rockstar Games. The game is a sequel to Max Payne. In Max Payne 2, the player controls Max Payne, a detective for the New York City Police Department (NYPD). Reinstated after the events of the previous game, he reunites with Mona Sax, they set out to resolve a conspiracy of death and betrayal.
Video game critics gave Max Payne 2 highly positive reviews. Praise focused on its action and story, while criticism targeted its short length. Despite the positive reception, the game sold poorly, leading Rockstar Games’ parent company Take-Two Interactive to cite Max Payne 2’s sales as a cause for the company’s reforecast finances of 2004. Max Payne 2 received several industry awards, including Outstanding Art Direction at the Golden Satellite Awards 2004, and Editors’ Choice Awards from GamePro, IGN, and GameSpy. A sequel, Max Payne 3, was released in 2012.
Gameplay
A video game screenshot of a man leaning on the floor while holding a gun in each hand and firing them at another man down a hallway.
Max performs a shoot-dodge maneuver
Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, and plays as Mona Sax in a few levels.[1] Initially, the player’s weapon is a 9mm pistol. As they progress, players access weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max’s internal monologue, in which Max iterates what his next steps should be