Spyro 2: Ripto’s Rage!, known in Europe and Australia until 2018 as Spyro 2: Gateway to Glimmer, is a 1999 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation. It is the second game in the main Spyro series following Spyro the Dragon, and like its predecessor, received critical acclaim. A remastered version of the game was released as part of a compilation for the PlayStation 4 and Xbox One in November 2018, titled Spyro Reignited Trilogy.
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Upon completing a level, a character will present Spyro with a talisman (pictured). All talismans in a world must be gained in order to progress to the next one.
See also: Gameplay of Spyro the Dragon
Players control Spyro the Dragon as he fights against various enemies and obstacles using his flame breath, charge attack, and glide abilities. His health is indicated by the color of his dragonfly partner, Sparx, who can replenish his health by eating butterflies. Bottled butterflies will both completely restore Sparx’s health and give Spyro an extra life. The game is split up into three main hub worlds containing portals to various realms. In order to progress through the first two hub worlds, the player must acquire a talisman from each realm, which is awarded for reaching the end of the level, before facing the boss of each world. Each level also contains a certain number of orbs, which can be earned by completing secondary tasks for particular NPCs, such as lighting a series of lamps or protecting characters from attacks. These orbs are required for opening some of the portals to certain levels, as well as progressing through the third hub world. Gems gathered throughout the game are required to pay fees Moneybags charges in order to progress through the game. As well as opening portals or granting access to certain areas, Moneybags also teaches Spyro three brand new abilities over the course of the game. Swimming lets Spyro dive underwater to reach submerged treasure and hidden tunnels, climbing lets Spyro climb up certain surfaces, and the headbash lets Spyro perform an overhead smashing attack which can break rocks and certain cages. In addition, each level has a power-up gate, activated after defeating a specific number of enemies in a level, which grants Spyro a temporary super-ability. The power-up can grant invulnerability or the abilities to fly, supercharge, super flame, breathe ice, or super jump to reach high up areas.