Need for Speed: Carbon is a 2006 racing video game developed for several platforms by Electronic Arts, Rovio Mobile and Exient Entertainment.[2] It is published by Electronic Arts. It is the tenth installment in the Need for Speed series and a sequel to Need for Speed: Most Wanted.
The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed: Carbon – Own the City, set in a fictional city named Coast City with a different storyline and also featuring different AI teammate abilities.[3] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[4] It was followed by Need for Speed: ProStreet in the following year.
Gameplay
The gameplay of Need for Speed: Carbon is similar to its predecessors, Need for Speed: Most Wanted and Underground 2, but based upon rival street racing crews instead of individuals. Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. Each employable street racer has two skills, a racing skill (scout, blocker, and drafter) and a non-race skill (fixer, mechanic, and fabricator). Each skill has different properties from finding hidden alleys/back streets (shortcuts) to reducing police attention. Cars driven by the wingmen are also different; blockers drive muscle, drafters drive exotics and scouts drive tuners (although the first two unlockable wingmen (Neville and Sal) drive cars according to the player’s chosen car class at the start of the game). Car classes are Tuners, Muscle, and Exotics, and are associated with their own borough and Boss (Tuners/Downtown/Kenji, Exotics/Fortuna/Wolf, and Muscle/Kempton/Angie).